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How Virtual Reality Could Effect Gambling

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dani3839

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July 27, 2016

This is a guest contribution by Doug Holmes. If you would like to submit a contribution please contact Bill Beatty for submission details. Thank you.

The question that needs to be answered is “Could the rush experienced by gambling be increased by virtual reality”. It is clear that there are few industries immune to the impact of VR, and the casino industry is definitely no exception. Before discussing the impact of virtual reality, one needs to understand the technology that provides users with a feeling of actually being part of an inexistent environment. 2016 is the year in which virtual reality is expected to go mainstream as developers have managed to find the perfect formula. VR also appears to be taking off due to mass production of inexpensive hardware such as PlayStation VR, HTC Vive, and Oculus Rift.

Tractica, a company, specializing in comprehensive market analysis, reported that 2016 would be the make or break year for VR and that the combined revenue for VR accessories, HMDs and VR content would increase by 142% after reaching $108.8 million in 2014 and is expected to grow to $21.8 billion by 2020.

The Clinical Psychology Forum described technology addiction in 1995 (in) with a statement that there was little doubt that activity that involved a person/machine that interaction would not stay and through the introduction of virtual reality the number of potential technological addicts would increase. At the time there was little experiential evidence that technological addictions exist as a clinical entity, although extrapolations from research into video slot and fruit machine addiction suggested that they do exist.

Gaming Developers Considering the Leap into VR

How Virtual Reality Could Effect GamblingMicrogaming, one of the biggest online casino software developers, as reported by Freefly VR to have presented virtual reality slots behind closed doors at the ICE Totally Gaming Conference and what was impressive, is how VR would shift gambling from a casino marketing perspective to a utility that could encourage gamblers to play for longer. According to casino experts, the primary goal of land-based and online casinos is to keep people entertained for longer. Slots work on a percentage payout set by the operator with average payouts calculated over a time period, a slot with a return to player percentage of 97% will, in theory, return $97 for each $100 spent and, when spread out over many players, several will win significant amounts although most will lose in order for the casino to pay those who win. This is the reason why it is essential to keep players depositing and virtual reality is sure to encourage players to stay longer, especially when mechanisms increase player’s adrenaline. One source that is becoming mainstream for Canadian looking for information about Microgaming slots is Casinos.co (Casinos.co - Top online casinos in Canada). It is fair to suggest that should VR become a reality for mainstream slots, that Microgaming and websites such as Casinos.co will be sure to highlight the advantages of what it brings to the table.

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CareyG

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I think virtual reaiity slots would be so cool!! :bravo
 

vixen777

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I have seen them on the conference floor they are pretty fun!
 

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